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Three Against One: A Theoretical Discussion on Card Game Strategies

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Post time 22-2-2024 12:39:24 | Show all posts |Read mode
Three Against One is a beloved four-player poker card game among the players in the Game Tea Garden, known for its puzzle and entertainment value. This game is particularly popular and prevalent in the northern regions of the Celestial Empire. Through the game, players can continuously improve their keen observation, accurate judgment, adaptability, logical thinking ability, and gradually strengthen and develop habits. This is the fundamental reason why people are keen on this form of entertainment.

Despite the game's long history, theoretical research on game skills is almost non-existent. Over the years, the author, along with many card-playing friends, has explored and summarized the skills of the game for many years. Starting now, these findings will be organized and published periodically, soliciting opinions widely, aiming to lay the foundation for the establishment and perfection of the Three Against One theory. Therefore, everyone is warmly welcomed to participate actively in discussions, to promote the in-depth development of the game, and to improve everyone's theoretical knowledge and practical skills.

Trial Play

When the leading side has only one Q of a secondary suit left, and the corresponding K and 10 of that suit have been played, and the A and 5 of that suit are distributed among the three hands in only two possible ways: ① A and 5 are in one hand; ② A and 5 are in two separate hands. If the leading side completely controls the main suit, you can play the Q either at the beginning or before the main suits are fully adjusted. If distribution ① occurs, the 5 will not be won by the three players, and you can then continue adjusting to the end, striving to play all your cards; if distribution ② occurs and the 5 is taken by the three players, you can adopt a strategy of aiming for a stable outcome, making a small adjustment, and then playing the 5 or a 10-point card. Even if the distribution of the main cards among the opponents is somewhat abnormal, you still have a chance to win. This strategy of playing the Q first is called "trial play."

The purpose of trial play is not to easily lose the chance of playing all your cards while avoiding the game being ruined by abnormal distribution of the main cards among the opponents.

There are many methods of trial play, and the above example is just one of them.

Clearing Hand

With 10 main cards and the secondary A Q of the same suit, even though you completely control the main suit, theoretically, you don't have a clear hand. One strategy is to play all your main cards, leaving only the A and Q to contest the outcome. This strategy is called "clearing hand."

Clearing hand is a skill to strive for playing all your cards in situations where there are no clear cards. To many, this seems too risky, even desperate, but it's not necessarily the case. As everyone knows, there are a total of 12 secondary cards. When you adjust the main cards among the three players, you need to precisely calculate how many cards of the suit you have left have been played. If the number of cards played plus the cards you have taken equals 9, then there's only one K left outside. By playing the A, you can take down the K and successfully clear your hand. If the total is 8, the player holding the K must have 2 cards (this is a basic strategy for the three players to avoid clearing their hands). In this case, you play the Q, and then they have to play back to you. If the bid is 70, the three players can at most get 30 points, ensuring a successful clearance.

Of course, the basis for clearing hand is that everyone plays by the book. When facing beginners or unconventional opponents, use this strategy with caution.

Positioning

For the leading player, having the first player in the three-player team play cards is most advantageous, followed by your partner, and the least advantageous is the last player. Based on this common sense, although you can't ensure that the first player plays cards, you can manipulate your partner to do so. This skill of manipulating your partner to play cards is called "positioning."

How to manipulate? Using the main card A to adjust is the best method. When you use the main card A for adjustment, the first player among the three tries to avoid playing cards to prevent a deadlock. In this situation, whether the first player scores or not, it forces your partner to play cards as much as possible. Because your partner is worried that the last player won't be able to follow, which could lead to a successful adjustment by the A, with the first player's scores going to waste or the last player not being able to score. Once your partner plays cards, their subsequent play allows you to secure a more advantageous position. Depending on the situation, you can score or play cards, creating opportunities for success in otherwise uncertain situations.
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Post time 22-2-2024 16:43:10 | Show all posts
Card games, I have never played such things.
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