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1. Odd and Even
Odd: 1, 3, 5, 7, 9
Even: 2, 4, 6, 8, 0
There are various combinations of odd and even numbers:
Group Selection (4 forms): All even, 2 even 1 odd, 1 even 2 odd, all odd
Single Selection Odd/Even (8 forms): Even even even, even even odd, even odd even, odd even even, odd even odd, odd odd even, even odd odd, odd odd odd
2. Small and Large
Small: 0, 1, 2, 3, 4
Large: 5, 6, 7, 8, 9
There are different combinations of small and large numbers:
Group Selection (4 forms): All small, 2 small 1 large, 1 small 2 large, all large
Single Selection Small/Large (8 forms): Small small small, small small large, small large small, large small small, large small large, large large small, small large large, large large large
3. Small, Medium, and Large
Small, medium, and large further divide numbers, allowing for more detailed analysis of number patterns.
Small: 0, 1, 2
Medium: 3, 4, 5, 6
Large: 7, 8, 9
There are 9 forms of group selection for small, medium, and large, and 27 forms for single selection.
4. 012 Pathway
The 012 pathway categorizes numbers based on their remainder when divided by 3:
Path 0 includes numbers: 0, 3, 6, 9
Path 1 includes numbers: 1, 4, 7
Path 2 includes numbers: 2, 5, 8
5. Omission Values
Omission values refer to the number of draws in which a particular number has not appeared. They can be categorized as group omission (where position does not matter) and single omission (where position matters). Group omission can be analyzed using omission value charts, while single omission can be analyzed by considering the position.
6. Sum and Sumtail
The sum represents the total of selected numbers. For example, the sum of the numbers 557 is 17. The sumtail typically refers to the last digit of the sum, in this case, 7.
7. Range
The range is the difference between the highest and lowest numbers in a set of winning numbers. For example, if the winning numbers are 237, the range is 5 (7 - 2 = 5).
8. Neighbors, Orphans, Transfers (NOT)
Neighbors (also known as adjacent numbers), orphans (numbers that are not neighbors or repeats), and transfers (numbers that repeat) are terms used to describe relationships between consecutive numbers in a set.
9. Repeated-Skipped-Median (RSM)
RSM is an analysis method based on the number of times a number is repeated, skipped, or falls in the middle of the sequence.
10. Hot-Warm-Cold
Hot, warm, and cold numbers are determined based on the frequency of each number's appearance in recent draws. Hot numbers appear frequently, warm numbers appear moderately, and cold numbers appear infrequently.
11. Prime Numbers
Prime numbers are numbers that are only divisible by 1 and themselves. In this context, 1 is also considered a prime number, so prime numbers include 1, 2, 3, 5, and 7.
12. Consecutive Numbers
Consecutive numbers are numbers with a difference of 1. For example, in the winning numbers 014, there are two consecutive numbers: 0 and 1.
13. Identical Numbers
Identical numbers refer to numbers that are the same in the winning combination. For example, in the winning numbers 889, there are two identical numbers: 8.
14. AC (Absolute Count) Value
The AC value, or Absolute Count value, is a parameter used to evaluate the value of lottery numbers. It is determined by calculating the absolute differences between all pairs of numbers in a set. If there are repeated differences, only one of them is counted. The AC value represents the number of unique differences.
For example, if the winning numbers are 378, the absolute differences between pairs are 4, 1, and 5. Since there are three unique differences, the AC value is 3. AC values range from 1 to 3, with AC 1 corresponding to triplet numbers (e.g., 222, 555), AC 2 including group 3 numbers and consecutive numbers, and AC 3 covering other combinations. |
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